Games

Arcade Racer

Racing games have always had a special place in my mind, as they were a large part of my childhood. This is my first attempt at a full, closed-course arcade racing game. While still in development, many core gameplay elements are present, including a robust custom vehicle simulation system, race configuration and metrics, and a growing library of props for a planned track builder.

Another main focus of this project is visual fidelity. To achieve this, I chose to use Unity's High-Definition Render Pipeline (HDRP) as a base. With high-quality lighting, a cinematic photo mode, and a custom vehicle paint shader, everything comes together in a beautiful package. Real-time ray tracing support is planned as well.

Forest Fairways

Forest Fairways is an in-browser mini-golf game. There are 18 fun and unique holes, set in a forest environment. The holes become progressively more difficult and slowly introduce new mechanics while reinforcing early ones. You can play the game on itch.io here.

This game uses Unity's Universal Render Pipeline (URP) to ensure performance is consistent across a range of computer hardware. This posed some unique challenges due to the level of visual fidelity I wanted, and for instance, necessitated the creation of a custom planar reflection system.